I’ve spent the last several months working full time on my game. (MAGiE - join the beta now with TestFlight on the App Store and on Google Play.) I’ve been working on it in my spare time for years.
Now that I’ve got a working game, and launch day is in sight: I’m contemplating getting a paying job. The prospect of having a day job and maintaining the game in my spare time seems much more realistic than having a day job and starting the game.
Just an interesting thought that I wanted to share. Thanks for listening.